Camp

Camp (internally named) is a type of map event in Miitopia. Camps occur in certain stages in certain worlds and are one-time occurrences, meaning they can not be played out again upon revisit and will not occur in random dungeons. However, a camp event will not play if the player arrives at the event spot with a party of less than 4 Mii characters (not counting the guest). There are a total of four camp scenarios (five in the Nintendo Switch version), with each of them exclusive to certain locations.

Scenarios
The following scenario names on this page are conjectural and thus not official.

Lookout
"It's not safe for everyone to go to sleep. Someone will have to stay on the lookout. Who will keep watch?"

- In-game message

The party sets up camp and gets ready to sleep. However, one Mii has to stay on the lookout outside the tent. The player is then prompted to pick one of the party members for the task. There are multiple outcomes, divided between whether the lookout Mii stays awake or falls asleep on the job.

If the lookout Mii stays awake (does not recover HP), either one of the outcomes may happen:
 * The night goes by without trouble. The sleeping party members restore HP.
 * Another party member accompanies the lookout Mii. 1 relationship EXP is given between these two Mii characters. Like with the lookout Mii, however, the accompanying Mii will not restore HP.
 * Monsters attack the camp, starting a battle.

If the lookout Mii falls asleep (recovers HP), either one of the outcomes may happen:
 * The night goes by without trouble. The sleeping party members restore HP.
 * Another party member leaves the tent to see the sleeping lookout Mii.
 * Monsters attack the camp, starting a battle with the entire party in Sleep status.

The lookout scenario can only be played out in Wayward Woods, Realm of the Fey, and Tschilly Peak.

Lively conversation
"A lively conversation carried on through the night."

- In-game message

The leader Mii begins telling a spooky story to the party. The third Mii in lineup will react to it. If the third Mii is enthusiastic, 1 relationship EXP will be given between this Mii and the leader Mii. If the third Mii finds it too scary, his/her hate towards the leader Mii will be increased by 1.

The lively conversation scenario can only be played out in Arid Frontier, Bigg Forest, and Midland Marsh.

Barbecue
"Which brave soul will try it?"

- In-game prompt

The party sets up camp and has some barbecue. One of the party members then grills a questionable mushroom he/she found. The player is prompted to pick one party member to eat the mushroom while the others eat regular barbecue (restores 10 HP each). The chosen party member will either fully restore his/her HP or take 10 damage.

The barbecue scenario can only be played out in Neksdor Desert, Karkaton Peak, and Galados Isle.

Shooting star
"Make a wish on a shooting star! What will you ask for?"

- In-game instruction (Nintendo Switch version)

The party watches the night sky at their camp only to notice a shooting star. A mini-game begins, which decides whether the party gets HP Banana, MP Candy, some gold, or a monster encounter.

In the Nintendo 3DS version, the wishes' icons pop up from the party's thought bubbles on the bottom screen and the player has to tap a particular wish bubble three times to confirm it. The shooting star itself flies from right to left on the top screen and acts as a timer for the mini-game, though if it goes past the left side of the top screen before the player could confirm any wish, the player is given another chance to try again.

In the Nintendo Switch version, due to being single-screen, the shooting star and the thought bubbles are placed on one screen. Unlike the Nintendo 3DS version, the player picks a wish by simply clicking on one of them once.

If the outcome is some gold, how much it is earned depends on the highest level of the current party. Each minimum required level has a pool of five possible gold amounts which the game picks at random as the given reward.

If the outcome is a monster battle, the party will be faced with Snurps. The number of and variety of Snurps depend on the highest level of the party, like with the gold wish. However, the battle will start with one of the party members afflicted with the Terror status. Note that, unique to this scenario only, this is the only way to fight Very Rare Snurps that will not escape from battle.

The shooting star scenario can only be played out in Neksdor Desert and Ghontu Waste.

Camping with horse
This scenario is exclusive to the Nintendo Switch version. As long as the horse is in the party, this scenario can be played out. Unlike other camp scenarios, there are no prompts or special gimmicks involved that can reward the player. There are two variants of this scenario.

The first variant has the leader Mii wanting to keep watch with the horse only for the idea to be turned down by his/her teammates who also want to join in the task. In the end, the entire party ends up staying outside the tent.

The second variant the teammates agreeing to let the leader Mii be on the lookout. Later, the horse approaches the leader Mii and accompanies him/her. In the end, they are both revealed to be asleep.

The camping with horse scenario can only be played out in Lotus Lake, Tschilly Peak, and Galados Isle. In particular, its Tschilly Peak scenario replaces the Nintendo 3DS version's lookout scenario at that stage.

In Miitopia: Casting Call
The camp event is briefly depicted in Miitopia: Casting Call in "Venture Forth". It shows a scene similar to the lookout scenario where the Cat is chosen as a lookout only to fall asleep. The Warrior notices this and sarcastically remarks that the Cat did a good job.