Gold

"Shell out some gold for your team to help them buy the things they want. They may want snacks, which can be shared among the team. Or they may want something for themselves, such as a new weapon or a set of clothes. They can come back with all sorts of stuff! There's a slim chance that they might be tempted to buy something you didn't suggest. But hey, it happens to everyone sometimes, right?"

- In-game tutorial

Gold (abbreviated as G), also known as pocket money (こづかい Kodzukai), is the currency used in Miitopia. Up to 999,999 G can be kept by the player.

Acquisition
In Miitopia, gold can be obtained from various sources. A common source of gold is from defeating enemies. Miitopia also features the Gold Snurp and the Rich Snurp, which are gimmick monsters that only drop gold upon defeat. However, bosses in general do not drop gold and enemies that are successfully spared will not drop gold either alongside any EXP or possible grub they would also drop upon proper defeat.

During stage exploration, it is possible to find gold from chests or from playing out certain map events. Chests found outside random dungeons have predetermined contents, including predetermined gold amount if the chests do contain gold. As for events, the "Dig" event may reward a few gold (if not any other outcome) if the digger does not give up caused by either his/her Cool or Laid-back personality or having too low HP left to attempt. The camp's shooting star scenario allows the player to pick gold as their wish. The rewarded gold depends on the highest party member level in the current battle party.

At the inn, the player can spend Game Tickets to play at the Arcade as another way of earning gold. The Roulette allows the player to earn gold from selling won weapon/clothes by clicking the "Sell" option instead of giving them to any party member, or Jolly Jaunt Tickets by giving them to a party member not roomed with another Mii, a party member roomed with a Mii while either one (or both) is in quarrel with each other, or a party member roomed with a sick Mii. The Rock, Paper, Scissors game rewards the player with gold upon victory, but the player can choose not to cash out and instead keep doubling the reward every victory, up to four times. However, losing at any point in the game will reward the player with nothing. The gold offered in Rock, Paper, Scissors increases depending on the player's in-game progress, starting from the base amount of 500 G at the start of the game up to 10,000 G.

The player may also be rewarded gold from completing quests given by the story or Travelers' Hub visitors. Which quests from the story are already predetermined including the gold amount, while Travelers' Hub quests that may reward gold come from the "Random" category, which also has a chance of providing other rewards. Gold obtained from the latter quests depends on the quest difficulty level.

Spending gold
Gold in Miitopia is used to purchase weapons, clothes, or snacks for the party. This is done at the inn via the Spend gold menu. Whether the player is able to make a purchase or not depends on whether a party member Mii is currently requesting for either of the three item types. This is indicated by the Mii appearing to be thinking with a thought bubble showing the item type he/she wants. Clicking on this Mii will bring up what he/she is specifically asking for and the prompt to purchase it. If the player has enough gold, accepting it will send the Mii off with the pocket money for shopping.

Upon returning from a purchase, the Mii will either return with the bought item or a different outcome happens. If a Mii bought snacks, there is 20% chance of he/she returning with three of the requested snack. In this case, no extra gold is deducted from this outcome. If a Mii bought a weapon or clothes, there is 10% chance of he/she returning with a snack instead, thus only 100 G is deducted from the player's total instead of the full price of the weapon or clothes the Mii would be buying.

The following gallery is a typical flow for spending gold at the inn.

Another way to spend gold is by using the Catalogue, which allows the player to purchase any weapon or clothes the player has already obtained at least once.

Trivia

 * Not counting the Rich Snurp, the non-boss variation of the Replica Dark Lord is the enemy with the most gold drop among all monsters, at 1,015 G.
 * Some of the Tower of Despair-exclusive enemies have gold drop programmed even though they still do not drop any upon defeat. Two of them (Gourmet Burger and Red Fiend) appear to be copied from an existing variant of their respective species. The following lists the programmed gold drop amount for these enemies:
 * Elite Goblin: 100 G
 * Gourmet Burger: 945 G (similar to the non-boss Extra Spicy Burger)
 * Red Fiend: 680 G (similar to the Terror Fiend)
 * Juvenile Snurp: 1,000 G
 * Boss Snurp: 1,000 G
 * The Italian version of Miitopia is the only localization to have a different gold icon. It uses the abbreviation "M" instead of "G" like the others due to the term used being Monete.