Horse

The horse (Japanese: 馬 Uma; Horse) is a party member exclusive to the Nintendo Switch version of Miitopia. It is the only non-Mii party member in the game. It first makes appearance on a one-time mandatory stage at Easin Hills after the party rescued all the Greenhorne town's lost faces and got the mayor's introduction but right before reaching the Serious Soldier's spot at Castle View. There, the party finds the horse threatened by three Goblins, which they fight. After that, the horse joins the party. At the inn, the horse is placed in a stable located to the left of the inn.

In the Nintendo Direct announcement trailer, the horse is given the name Jeff by Nintendo of America or Yūro (夕ロ) by Nintendo of Japan. In the overview trailers, the horse is known as Honse in the West or Pony (ポニー) in Japan.

Appearance
The horse's default appearance uses the Normal body type, Natural mane, Soft tail, Round eyes, and thin legs. As for color, its body is brown, its star color and leg color are white, its nose is dark brown, its mane and tail are grayish black, and its eyes are black. During initial creation, aside from the appearance customization, the player can also decide its gender and then name it once it joins the party. These can be changed at any time via "Change" in the Party menu.

In the Appearance menu, the following can be changed, with the available style options in brackets:
 * Body: The horse's body shape. (Normal (default), Cute, Easygoing, Cool, Plump, Shapely)
 * Mane: The horse's mane style. (Natural (default), Bob, Long, Mohawk, Bun, Dreads)
 * Tail: The horse's tail style. (Soft (default), Straight Cut, Feathered, Thick, Fluffy, Braids)
 * Eyes: The horse's eye shape. (Round (default), Almond, Lidded, Googly, Equine, Crossed)
 * Leg Thickness: The horse's leg thickness, which is adjusted using a slider. As long as the change is not confirmed, the player may click the Undo button to revert the change.
 * Saddle: The horse's saddle. This customization is only available once the horse joins the party. (Regular (default), Extravagant, Plush, Checkered, Shiny, Fluttery)
 * Horns: The option to add horns to the horse. The horse does not have any by default. (Unicorn, Drill, Stubby, Bicorn, Demon)
 * Color: The color of the horse's body, mane, tail, eyes, and horns. The body color is further separated into the main body color, star color, nose color, and leg color. The mane and the tail each has a main color and a hair-tip color that can be edited separately to give a gradient effect. Like with Makeup & Wigs, the colors can be changed using the Nintendo Switch's 100-color presets or the hue, saturation, or brightness sliders.

Gameplay
The horse runs on the relationship system similar to the Mii party members but does not take any turn to perform battle actions like the Mii characters and the enemies, meaning its only involvement in battles is through Assists. The party can increase friendship with the horse either by rooming a Mii in its stable, playing out events that result in friendship boost with the horse, using Horsing Around outing tickets, or having certain Horse Assists activate. Quarrels do not apply to the horse.

The horse's assists are divided into offensive, passive, and street types. The offensive skills are divided further into Mounted Attack, the magic-based Snort, and the job-specific Horse Whispering skills. These can only be used when the horse decides to aid a party member, which happens at random. In the Hero's case, this assistance is represented by the "Attack" command being replaced with "Horse", which provides all Horse Assists of this type depending on the current relationship level with the horse. Horse Whispering in particular can only be learned by the Hero and will not be used by a Hero set to Autobattle. The passive assists consist of Snuggle Up, Cheek Rub, and Neigh. These have a random chance of activating upon a party member's turn depending on the situation, with Snuggle Up activating on a Mii with this assist in the Safe Spot, Cheek Rub applicable on a Mii having less than a certain percentage of his/her max MP, and Neigh applicable on a Mii with a certain debilitating status effect. The street assists refer to Saddle Up, which randomly activates at the start of a stage, and when it does, it increases stage exploration speed.

When a Horse Assist is used, if it involves damage/heal calculation, the game will use the horse's base power instead of the Mii's stats for the calculation. The base power depends on the Mii's level.

The horse can be taken to stages or left at the inn like the party members. It always stays at the stable even when the Dark Lord kidnaps the Hero's teammates throughout the story. The only time its stable is empty is during the rock map event, which splits the party. In this case, the horse will always stay with the leader Mii's group and thus the other half of the party will temporarily be unable to bond with or be assisted by the horse until the split teams meet again at the rendezvous point or the player presses "Give up" to undo the event.

Trivia

 * Declining the horse's request to join the party will play unique music called "Horse: Disappointment". If the player did not play out this scenario, the game will still unlock it in the Journal to prevent the "Music maestro" medal, which requires unlocking every in-game music, from being unobtainable.