Personality

Personality (Japanese: 性格 Seikaku; Personality) is a gameplay mechanic in Miitopia. Every party member, including the Hero, has a personality decided by the player during Mii creation. This can be changed at any time the player has access to the Party menu. There are a total of 7 personalities, each with its own visual behavior, voice, and quirks, the latter of which may impact an ongoing battle whether in an advantageous way or not.

Description
During Mii creation in Miitopia, a Mii's personality is decided after designing the Mii's appearance and before picking a job for that Mii, though the latter point is skipped when the player is creating the Hero Mii. Afterwards, the player is free to change the Mii's personality by opening the menu with the X button, clicking Party, picking a party member, then choosing Change and then Personality. The player is given a choice between 7 personalities.
 *  Kind : The Mii will behave in a gentle manner. It has the quirks Spare, Donate, and Cover.
 *  Energetic : The Mii will act like he/she is full of energy. It has the quirks Charge, Hang On, and Cheer.
 *  Laid-back : The Mii will act at his/her own pace. It has the quirks Slack Off, Get Serious, Cadge, Hide, and Nah....
 *  Cool : The Mii will act in a mostly cool-headed manner. It has the quirks Avoid, Indifference, Pressure Point, and Shan't.
 *  Cautious : The Mii will behave warily. It has the quirks Warm Up, Finisher, and Prepped and Ready.
 *  Airheaded : The Mii will behave in a goofy manner. It has the quirks Oops!, Sleepyhead, and Frolic.
 *  Stubborn : The Mii will act with a rocky demeanor. It has the quirks Again, Patience, and Bluff.

Quirks
A quirk (Japanese: 行動 Kōdō; Behavior) is a category of automatic skills granted from a Mii's given personality. A personality has 3 quirks in average, with Cool (4) and Laid-back (5) having more. A personality's quirks are exclusive to that one personality and will not activate on other personalities, so Charge will not activate on a Cautious Mii, for example. A quirk may randomly activate during certain actions, for example Cool's Pressure Point activating during a basic attack, but a few are guaranteed to activate as long as a condition is fulfilled, like Kind's Cover activating when an ally is about to take damage from an enemy enough to deplete his/her HP completely. Some will not activate on the Hero Mii at all unless Autobattle is enabled, like Laid-back's Cadge, which is guaranteed to activate if the Laid-back Mii's current action is to heal with a snack but only another teammate has the snacks, but this never happens on the Hero Mii under player control.

Quirks can vary the outcomes during battle and, depending on the player and the situation, may be advantageous or not. As an advantageous example, Energetic's Hang On, if activated, allows him/her to survive a fatal blow, leaving him/her at 1 HP instead of 0. Some quirks also have the benefit of increasing relationship between party members, like Kind's Donate increasing friendship between the snack donor (the Donate user) and the recipient. However, some quirks can increase hate if activated, like Stubborn's Bluff, which has this effect in addition to denying the Bluff user any needed support that turn. One Kind quirk, Spare, has 50% chance of failure, which results in hate increased with a random teammate if there is any.

Event interactions
Personalities can also affect certain events found in the game. Map events affected by personalities include "Dig" and "Drink".
 * Dig:
 * Laid-back and Cool Mii characters will give up after one attempt if nothing is dug up.
 * Stubborn Mii characters will continue digging without player prompt until they find something.
 * Drink:
 * Energetic and Airheaded Mii characters will immediately drink the bottle without player prompt unless they say it smells funny.
 * Cautious and Stubborn Mii characters will immediately throw away the bottle without player prompt.

In battles, the side effect of Avenge is dependent on the user's personality.
 * Kind, Cautious, and Airheaded Mii characters will gain the "Cry" status.
 * Energetic, Cool, and Stubborn Mii characters will gain the "Angry" status.
 * Laid-back is the only personality that can activate Avenge without being afflicted with a status effect.

In outings, one of the Library scenarios plays out differently if the reading Mii is either Laid-back, Cool, or Stubborn. Laid-back Mii characters would accept their friend's request to read together but appear to take their time reading as the friend would start wondering if they have finished yet. Cool Mii characters would be too absorbed in reading to listen to their friend's request to read together. Stubborn Mii characters would outright state they are not finished yet. These differences will not impact the souvenir obtained.